//============================================================================= // GFxView //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 11/6/2012 //============================================================================= class KFGFxObject_Container extends GFxObject native(UI); var KFGFxObject_Menu ParentMenu; function Initialize( KFGFxObject_Menu NewParentMenu ) { ParentMenu = NewParentMenu; } function OneSecondLoop(); function string ConsoleLocalize( string Key, optional string SectionName ) { return Localize( SectionName != "" ? SectionName : string(self.Class.Name), Key, "KFGameConsole" ); } //============================================================== // Calls to ActionScript //============================================================== // Make this component able to receive all the controller input function SetMainComponent( bool bForceSelectFirstItem ) { ActionScriptVoid("setMainComponent"); } // Make this component unable to receive any controller input function SetComponentInactive() { ActionScriptVoid("setComponentInactive"); } // Add the new message to our string of all sent messages function bool SetChatWindowMessage( string Message ) { return false; } defaultproperties { }