//============================================================================= // KFGFxMenu_Perks //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 5/31/2013 //============================================================================= class KFGFxMenu_Perks extends KFGFxObject_Menu; `include(KFProfileSettings.uci) var KFGFxPerksContainer_Selection SelectionContainer; var KFGFxPerksContainer_Header HeaderContainer; var KFGFxPerksContainer_Details DetailsContainer; var KFGFxPerksContainer_Prestige PrestigeContainer; var KFGFxPerksContainer_Skills SkillsContainer; var KFGFxPerksContainer_SkillsSummary SkillsSummaryContainer; var KFPlayerController KFPC; var const string LockIconPath; var byte LastPerkIndex; VAR byte LastPerkLevel; var class PreviousPerk; var localized string TierUnlockedText; var localized string TierUnlockedSecondaryText; //prestige strings var localized string CurrentPrestigeLevelString; var localized string PrestigeString; var KFPlayerReplicationInfo MyKFPRI; /** Set to true if we change one of our skills */ var bool bModifiedSkills; var bool bModifiedPerk; var bool bChangesMadeDuringLobby; var name PerkLevelupSound; var byte SelectedSkillsHolder[`MAX_PERK_SKILLS]; function InitializeMenu(KFGFxMoviePlayer_Manager InManager) { super.InitializeMenu(InManager); KFPC = KFPlayerController(GetPC()); } /** Ties the GFxClikWidget variables to the .swf containers and handles events */ event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget) { local class PerkClass; PerkClass = KFPC.PerkList[KFPC.SavedPerkIndex].PerkClass; switch(WidgetName) { case ('HeaderContainer'): if ( HeaderContainer == none ) { HeaderContainer = KFGFxPerksContainer_Header(Widget); HeaderContainer.Initialize( self ); } break; case ('SelectionContainer'): if ( SelectionContainer == none ) { SelectionContainer = KFGFxPerksContainer_Selection(Widget); SelectionContainer.Initialize( self ); } break; case ('DetailsContainer'): if ( DetailsContainer == none ) { DetailsContainer = KFGFxPerksContainer_Details(Widget);//some reason this is coming out to none! DetailsContainer.Initialize( self ); DetailsContainer.UpdateDetails(PerkClass); DetailsContainer.UpdatePassives(PerkClass); } break; case ('SkillsContainer'): if ( SkillsContainer == none ) { SkillsContainer = KFGFxPerksContainer_Skills(Widget); SkillsContainer.Initialize( self ); SkillsContainer.UpdateSkills(PerkClass, SelectedSkillsHolder); } break; case ('PerkPrestigeContainer'): if (PrestigeContainer == none) { PrestigeContainer = KFGFxPerksContainer_Prestige(Widget);//some reason this is coming out to none! PrestigeContainer.Initialize(self); } break; case ('SelectedPerkSummaryContainer'): if( SkillsSummaryContainer == none) { SkillsSummaryContainer = KFGFxPerksContainer_SkillsSummary(Widget); SkillsSummaryContainer.Initialize( self ); SkillsSummaryContainer.UpdateSkills(PerkClass, SelectedSkillsHolder); } break; } return true; } function OnOpen() { local KFGameReplicationInfo KFGRI; LastPerkIndex = KFPC.SavedPerkIndex; MyKFPRI = KFPlayerReplicationInfo( GetPC().PlayerReplicationInfo ); if (KFPC == none) { `log("NO KFPC!!"); KFPC = KFPlayerController(GetPC()); } // Current Perk not allowed, search for the first one KFGRI = KFGameReplicationInfo( KFPC.WorldInfo.GRI ); if( KFGRI != none && !KFGRI.IsPerkAllowed(KFPC.PerkList[LastPerkIndex].PerkClass) ) { if (KFGRI.PerksAvailableData.bBerserkerAvailable) LastPerkIndex=0; else if (KFGRI.PerksAvailableData.bCommandoAvailable) LastPerkIndex=1; else if (KFGRI.PerksAvailableData.bSupportAvailable) LastPerkIndex=2; else if (KFGRI.PerksAvailableData.bFieldMedicAvailable) LastPerkIndex=3; else if (KFGRI.PerksAvailableData.bDemolitionistAvailable) LastPerkIndex=4; else if (KFGRI.PerksAvailableData.bFirebugAvailable) LastPerkIndex=5; else if (KFGRI.PerksAvailableData.bGunslingerAvailable) LastPerkIndex=6; else if (KFGRI.PerksAvailableData.bSharpshooterAvailable) LastPerkIndex=7; else if (KFGRI.PerksAvailableData.bSwatAvailable) LastPerkIndex=8; else if (KFGRI.PerksAvailableData.bSurvivalistAvailable) LastPerkIndex=9; else LastPerkIndex=0; KFPC.SavedPerkIndex = LastPerkIndex; } UpdateSkillsHolder(KFPC.PerkList[KFPC.SavedPerkIndex].PerkClass); UpdateContainers(KFPC.PerkList[KFPC.SavedPerkIndex].PerkClass); UpdateLock(); CheckTiersForPopup(); if(SelectionContainer != none) { SelectionContainer.SetPerkListEnabled(!KFPlayerReplicationInfo(KFPC.PlayerReplicationInfo).bReadyToPlay); } ActionScriptVoid("updatePrompts"); } function CheckTiersForPopup() { local array UnlockedPerkNames; local byte bTierUnlocked; local string SecondaryPopupText; local byte i; local class PerkClass; local int UnlockedPerkLevel; for (i = 0; i < KFPC.PerkList.Length; i++) { PerkClass = KFPC.PerkList[i].PerkClass; class'KFPerk'.static.LoadTierUnlockFromConfig(PerkClass, bTierUnlocked, UnlockedPerkLevel); if( bool(bTierUnlocked) && KFPC.PerkList[i].PerkLevel >= UnlockedPerkLevel ) { UnlockedPerkNames.AddItem(PerkClass.default.PerkName); } } if(UnlockedPerkNames.length > 0) { for (i = 0; i < UnlockedPerkNames.length; i++) { if( i > 0 ) { SecondaryPopupText = SecondaryPopupText $"," @UnlockedPerkNames[i]; } else { SecondaryPopupText = TierUnlockedSecondaryText @UnlockedPerkNames[i]; } } KFPC.MyGFxManager.DelayedOpenPopup(ENotification, EDPPID_ExitToMainMenu, TierUnlockedText, SecondaryPopupText, class'KFCommon_LocalizedStrings'.default.OKString,,,,,,PerkLevelupSound); } } event OnClose() { local bool bShouldUpdatePerk; if( KFPC != none ) { if( bModifiedPerk || bModifiedSkills ) { bShouldUpdatePerk = bModifiedPerk && LastPerkIndex != KFPC.SavedPerkIndex; SavePerkData(); if( !bChangesMadeDuringLobby && (bShouldUpdatePerk || bModifiedSkills) && KFPC.CanUpdatePerkInfo() ) { KFPC.NotifyPerkUpdated(); } if( bShouldUpdatePerk ) { SelectionContainer.SavePerk( LastPerkIndex ); Manager.CachedProfile.SetProfileSettingValueInt( KFID_SavedPerkIndex, LastPerkIndex ); } bModifiedPerk = false; bModifiedSkills = false; } } Manager.CachedProfile.Save( GetLP().ControllerId ); super.OnClose(); } event OnTraderTimeStart() { UpdateLock(); } function OnRoundOver() { UpdateLock(); } function bool IsMatchStarted() { local KFGameReplicationInfo KFGRI; KFGRI = KFGameReplicationInfo(GetPC().WorldInfo.GRI); return KFGRI != none && KFGRI.bMatchHasBegun; } function PerkChanged( byte NewPerkIndex, bool bClickedIndex) { local KFGameReplicationInfo KFGRI; if( KFPC != none ) { KFGRI = KFGameReplicationInfo( KFPC.WorldInfo.GRI ); // If the perk is not allowed stop the change process if( KFGRI != none && !KFGRI.IsPerkAllowed(KFPC.PerkList[NewPerkIndex].PerkClass) ) { return; } // We aren't actually changing our selected perk so don't save stuff. UpdateSkillsHolder( KFPC.PerkList[NewPerkIndex].PerkClass ); bChangesMadeDuringLobby = !IsMatchStarted(); // Again don't save stuff if we are only looking at another perk. if( bClickedIndex ) { LastPerkIndex = NewPerkIndex; bModifiedPerk = true; // Only update perk immediately if we don't have a valid pawn if( KFPC.Pawn == none || !KFPC.Pawn.IsAliveAndWell() ) { SavePerkData(); SelectionContainer.SavePerk( NewPerkIndex ); Manager.CachedProfile.SetProfileSettingValueInt( KFID_SavedPerkIndex, NewPerkIndex ); } } UpdateContainers( KFPC.PerkList[NewPerkIndex].PerkClass, bClickedIndex ); } } //@TODO: Change this to change on level up. Irrelevant if perk is selected, the menu will need to update on all perk level ups function OneSecondLoop() { if(KFPC != none) { if( PreviousPerk == KFPC.PerkList[KFPC.SavedPerkIndex].PerkClass && LastPerkLevel != KFPC.PerkList[KFPC.SavedPerkIndex].PerkLevel ) { UpdateContainers(KFPC.PerkList[KFPC.SavedPerkIndex].PerkClass); PreviousPerk = KFPC.PerkList[KFPC.SavedPerkIndex].PerkClass; LastPerkLevel = KFPC.PerkList[KFPC.SavedPerkIndex].PerkLevel; return; } } } function UpdateLock() { local WorldInfo TempWorldInfo; local KFGameReplicationInfo KFGRI; TempWorldInfo = class'WorldInfo'.static.GetWorldInfo(); if ( TempWorldInfo != none && TempWorldInfo.GRI != none ) { KFGRI = KFGameReplicationInfo(TempWorldInfo.GRI); if ( KFGRI != none && KFPC != none ) { SetBool( "locked", (KFGRI.CanChangePerks() && KFPC.WasPerkUpdatedThisRound()) ); } } } function UpdateContainers( class PerkClass, optional bool bClickedIndex=true ) { if( KFPC != none ) { if( HeaderContainer != none ) { HeaderContainer.UpdatePerkHeader( PerkClass ); } if( DetailsContainer != none ) { DetailsContainer.UpdateDetails( PerkClass ); DetailsContainer.UpdatePassives( PerkClass ); } // Don't change the perk selection since we just selected another index to look at. if( SelectionContainer != none && bClickedIndex ) { SelectionContainer.UpdatePerkSelection( LastPerkIndex ); } if (PrestigeContainer != none) { PrestigeContainer.SendPerkData(); } UpdateSkillsUI( PerkClass ); } } /** Update which skills we have selected when our perk build has been updated * or skills have changed */ function UpdateSkillsUI( Class PerkClass ) { if( SkillsContainer != none ) { SkillsContainer.UpdateSkills( PerkClass, SelectedSkillsHolder ); } if( SkillsSummaryContainer != none ) { SkillsSummaryContainer.UpdateSkills( PerkClass, SelectedSkillsHolder ); } } function UpdateSkillsHolder(class PerkClass) { local int PerkBuild; PerkBuild = KFPC.GetPerkBuildByPerkClass( PerkClass ); KFPC.GetPerk().GetUnpackedSkillsArray( PerkClass, PerkBuild, SelectedSkillsHolder); } /** Saves the modified perk data */ function SavePerkData() { if( KFPC != none ) { if( bModifiedSkills ) { // Update our previous build KFPC.CurrentPerk.UpdatePerkBuild( SelectedSkillsHolder, KFPC.PerkList[LastPerkIndex].PerkClass ); // Send a notify if we can't currently switch our build if( !KFPC.CanUpdatePerkInfo() ) { KFPC.NotifyPendingPerkChanges(); } bModifiedSkills = false; } KFPC.ClientWriteAndFlushStats(); } } function ConfirmPrestige() { if (KFPC != none ) { ActionScriptVoid("playPrestigeAnimation"); KFPC.PerformPrestigeReset(KFPC.CurrentPerk.class); class'KFMusicStingerHelper'.static.PlayPerkPrestigeStinger(KFPC); OnOpen(); } } //============================================================== // ActionScript Callbacks //============================================================== function Callback_ConfirmPerkReset() { //if main menu, return and do nothing if (!class'WorldInfo'.static.IsMenuLevel()) { return; } if (KFPC != none) { if (KFPC.CurrentPerk.GetLevel() < `MAX_PERK_LEVEL) { Manager.DelayedOpenPopup(ENotification, EDPPID_Misc, Class'KFCommon_LocalizedStrings'.default.NoticeString, Class'KFGFxPerksContainer_Prestige'.default.NotHightenoughLevelString, Class'KFCommon_LocalizedStrings'.default.ConfirmString); } else if (KFPC.CurrentPerk.GetCurrentPrestigeLevel() >= `MAX_PRESTIGE_LEVEL) { //show confirmation pop up here Manager.DelayedOpenPopup(ENotification, EDPPID_Misc, Class'KFCommon_LocalizedStrings'.default.NoticeString, Class'KFGFxPerksContainer_Prestige'.default.AtMaxPrestigeLevelString, Class'KFCommon_LocalizedStrings'.default.ConfirmString); } else { //show confirmation pop up here Manager.DelayedOpenPopup(EConfirmation, EDPPID_Misc, Class'KFCommon_LocalizedStrings'.default.NoticeString, Class'KFCommon_LocalizedStrings'.default.PrestigeWarningString, Class'KFCommon_LocalizedStrings'.default.ConfirmString, Class'KFCommon_LocalizedStrings'.default.CancelString, ConfirmPrestige); } } } function Callback_ReadyClicked( bool bReady ) { SavePerkData(); super.Callback_ReadyClicked( bReady ); } function Callback_PerkSelected(byte NewPerkIndex, bool bClickedIndex) { // bClickedIndex let's us know if the index was clicked and needs to be changed or if it was just selected and we should look at other perk info. PerkChanged(NewPerkIndex,bClickedIndex); if(bClickedIndex) { } } function Callback_SkillSelected( byte TierIndex, byte SkillIndex ) { if ( KFPC != none ) { bModifiedSkills = true; bChangesMadeDuringLobby = !IsMatchStarted(); SelectedSkillsHolder[TierIndex] = SkillIndex; UpdateSkillsUI(KFPC.PerkList[LastPerkIndex].PerkClass); SavePerkData(); } } /** @Todo Zane check if this callback is necessary */ function Callback_SkillSelectionOpened() { if( SkillsContainer != none) { SkillsContainer.UpdateTierUnlockState(KFPC.PerkList[LastPerkIndex].PerkClass); } } defaultproperties { PerkLevelupSound=LevelUp_Popup LockIconPath="ui_perktalent_tex.UI_PerkTalent_Locked" SubWidgetBindings.Add((WidgetName="PerkPrestigeContainer",WidgetClass=class'KFGFxPerksContainer_Prestige')) SubWidgetBindings.Add((WidgetName="SelectionContainer",WidgetClass=class'KFGFxPerksContainer_Selection')) SubWidgetBindings.Add((WidgetName="HeaderContainer",WidgetClass=class'KFGFxPerksContainer_Header')) SubWidgetBindings.Add((WidgetName="SkillsContainer",WidgetClass=class'KFGFxPerksContainer_Skills')) SubWidgetBindings.Add((WidgetName="DetailsContainer",WidgetClass= class'KFGFxPerksContainer_Details')) SubWidgetBindings.Add((WidgetName="SelectedPerkSummaryContainer",WidgetClass=class'KFGFxPerksContainer_SkillsSummary')) LastPerkIndex=255 LastPerkLevel=255 }