//============================================================================= // KFAISystem //============================================================================= // //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFAISubsystem extends BaseAISubsystem config(Engine) native(AI); // if you want a behavior tree template to get loaded it needs to be in this list //var array BehaviorTreeTemplatesToLoadForThisSystem; // if you want a Enviromental terain query template to get loaded it needs to be in this list //var array ETQ_TemplatesToLoadForThisSystem; /** Used to access the difficulty values from KFGame for BaseAI */ event float GetDifficultyValue(int Index) { return class'KFGameDifficultyInfo'.static.GetDifficultyValue( Index ); } cpptext { }; defaultproperties { }