/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKAnimBlendBySpeed extends AnimNodeBlend native(Animation); /** minimum speed; at this or below the "Slow" anim is used completely */ var() float MinSpeed; /** maximum speed; at this or above the "Fast" anim is used completely */ var() float MaxSpeed; cpptext { virtual void TickAnim(FLOAT DeltaSeconds); } defaultproperties { MinSpeed=100.0 MaxSpeed=1000.0 Children(0)=(Name="Slow",Weight=1.0) Children(1)=(Name="Fast") }