//============================================================================= // KFGameWaveforms //============================================================================= // Default force feedback waveforms for camera shake //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFGameWaveforms extends GameWaveForms; var ForceFeedbackWaveform CameraShakeMediumVeryShort; var ForceFeedbackWaveform CameraShakeBigVeryShort; DefaultProperties { //defaults CameraShakeMediumVeryShort=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_MediumVeryShort' CameraShakeMediumShort=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_MediumShort' CameraShakeMediumLong=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_MediumLong' CameraShakeBigVeryShort=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_BigVeryShort' CameraShakeBigShort=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_BigShort' CameraShakeBigLong=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.CameraShake.CamShake_BigLong' }