//============================================================================= // KFDT_NPCBump_Large //============================================================================= // Damage type caused by NPCs bumping into KFDestructibleActors. If a // destructible actor has this class in its InstaKillDamageType list then // any *LARGE* Zed will attempt to path through the destructible actor. Other // Zeds will consider the destructible actor to be blocking their navigation. // See KFScout, PathSizes for current Large size. // See AKFAIController::ShouldIgnoreNavigationBlocking() for where this is // checked. //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFDT_NPCBump_Large extends KFDT_NPCBump abstract; defaultproperties { }