/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class Surface extends Object native abstract; native noexport final function float GetSurfaceWidth(); native noexport final function float GetSurfaceHeight(); cpptext { virtual FLOAT GetSurfaceWidth() const PURE_VIRTUAL(USurface::GetSurfaceWidth,return 0;); virtual FLOAT GetSurfaceHeight() const PURE_VIRTUAL(USurface::GetSurfaceHeight,return 0;); /** * @return Width/height this surface was before cooking or other modifications */ virtual FLOAT GetOriginalSurfaceWidth() const { return GetSurfaceWidth(); } virtual FLOAT GetOriginalSurfaceHeight() const { return GetSurfaceHeight(); } }