/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ /** * Defines how a sound loops; either indefinitely, or for a set number of times */ class SoundNodeLooping extends SoundNode native( Sound ) hidecategories( Object ) editinlinenew; var( Looping ) bool bLoopIndefinitely; var( Looping ) float LoopCountMin; var( Looping ) float LoopCountMax; var deprecated rawdistributionfloat LoopCount; defaultproperties { bLoopIndefinitely=TRUE LoopCountMin=1000000 LoopCountMax=1000000 // deprecated defaults Begin Object Class=DistributionFloatUniform Name=DistributionLoopCount Min=1000000 Max=1000000 End Object LoopCount=(Distribution=DistributionLoopCount) }