/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SkyLight extends Light native(Light) ClassGroup(Lights,SkyLights) placeable; defaultproperties { Begin Object Name=Sprite Sprite=Texture2D'EditorResources.LightIcons.Light_SkyLight' End Object Begin Object Class=SkyLightComponent Name=SkyLightComponent0 UseDirectLightMap=TRUE bCanAffectDynamicPrimitivesOutsideDynamicChannel=TRUE End Object LightComponent=SkylightComponent0 Components.Add(SkyLightComponent0) }