/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetCameraTarget extends SequenceAction native(Sequence); cpptext { void Activated(); }; /** Internal. Holds a ref to the new desired camera target. */ var transient Actor CameraTarget; /** Parameters that define how the camera will transition to the new target. */ var() const Camera.ViewTargetTransitionParams TransitionParams; /** * Return the version number for this class. Child classes should increment this method by calling Super then adding * a individual class version to the result. When a class is first created, the number should be 0; each time one of the * link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of * Super.GetObjClassVersion() should be incremented by 1. * * @return the version number for this specific class. */ static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 1; } defaultproperties { ObjName="Set Camera Target" ObjCategory="Camera" VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Cam Target") }