/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_FlyThroughHasEnded extends SequenceAction; defaultproperties { ObjName="FlyThroughHasEnded" ObjCategory="Misc" VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets) }