//============================================================================= // PathNode. // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class PathNode extends NavigationPoint placeable native; cpptext { #if WITH_EDITOR virtual INT AddMyMarker(AActor *S); #endif } simulated event string GetDebugAbbrev() { return "PN"; } defaultproperties { Begin Object NAME=Sprite Sprite=Texture2D'EditorResources.S_Pickup' End Object }