/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class PBRuleNodeEdgeMesh extends PBRuleNodeBase native(ProcBuilding) collapsecategories hidecategories(Object); /** Angle in degrees at which point surfaces are considered co-planar, and edge mesh is not added */ var() float FlatThreshold; /** Amount to 'pull in' the main face from each edge, to reduce overlap between edge mesh and face meshes */ var() float MainXPullIn; cpptext { // PBRuleNodeBase interface virtual void ProcessScope(FPBScope2D& InScope, INT TopLevelScopeIndex, AProcBuilding* BaseBuilding, AProcBuilding* ScopeBuilding, UStaticMeshComponent* LODParent); } defaultproperties { FlatThreshold=5.0 NextRules[0]=(LinkName="Main") NextRules[1]=(LinkName="Edge") }