/** * This interface provides accessors to the platform specific Game DVR methods. */ interface OnlineGameDVRInterface dependson(OnlineSubsystem); /** Enable recording events */ function EnableRecording(); /** Disable recording events */ function DisableRecording(); /** Read a player's list of recorded clips */ function bool ReadRecordedClips(byte LocalUserNum); /** * Called when the async read of a user's recorded clips completes */ delegate OnReadRecordedClipsComplete(bool bWasSuccessful, byte LocalUserNum); /* * Clears out all cached clips that have been recorded or read */ function ClearCachedRecordedClips(byte LocalUserNum); /** * Sets the delegate used to notify the gameplay code that the read of a user's recorded clips has completed */ function AddReadRecordedClipsCompleteDelegate(byte LocalUserNum, delegate ReadRecordedClipsCompleteDelegate); /** * Clears the delegate used to notify the gameplay code that the read of a user's recorded clips has completed */ function ClearReadRecordedClipsCompleteDelegate(byte LocalUserNum, delegate ReadRecordedClipsCompleteDelegate); /** Begin recording an event with the given name */ function bool BeginRecordingEvent(byte LocalUserNum,string EventName); /** * Called when the async storage of a recorded clip completes */ delegate OnRecordEventComplete(bool bWasSuccessful, byte LocalUserNum, string EventName); /** * Sets the delegate used to notify the gameplay code that the async storage of a recorded clip completes */ function AddRecordEventCompleteDelegate(byte LocalUserNum, delegate RecordEventCompleteDelegate); /** * Clears the delegate used to notify the gameplay code that the async storage of a recorded clip completes */ function ClearRecordEventCompleteDelegate(byte LocalUserNum, delegate RecordEventCompleteDelegate); /** End recording an event with the given name */ function bool EndRecordingEvent(byte LocalUserNum,string EventName); /** Record an event that just finished, capturing the the timespan given by the duration paramter */ function bool RecordPreviousTimespan(byte LocalUserNum,string EventName, float Duration); /** Cancels the recording of an event with the given name */ function bool CancelRecordingEvent(byte LocalUserNum,string EventName);