/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialInstanceTimeVaryingActor extends Actor placeable hidecategories(Movement) hidecategories(Advanced) hidecategories(Collision) hidecategories(Display) hidecategories(Actor) hidecategories(Attachment); /** Pointer to MaterialInterface that we want to activate */ var() MaterialInstanceTimeVarying MatInst; defaultproperties { TickGroup=TG_DuringAsyncWork Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'EditorResources.MatInstActSprite' HiddenGame=TRUE AlwaysLoadOnClient=FALSE AlwaysLoadOnServer=FALSE SpriteCategoryName="Materials" End Object Components.Add(Sprite) bNoDelete=TRUE }