/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class InterpCurveEdSetup extends Object native; // Information about a particule curve being viewed. // Property could be an FInterpCurve, a DistributionFloat or a DistributionVector struct native CurveEdEntry { var Object CurveObject; var color CurveColor; var string CurveName; var int bHideCurve; var int bColorCurve; var int bFloatingPointColorCurve; var int bClamp; var float ClampLow; var float ClampHigh; }; struct native CurveEdTab { var string TabName; var array Curves; // Remember the view setting for each tab. var float ViewStartInput; var float ViewEndInput; var float ViewStartOutput; var float ViewEndOutput; }; var array Tabs; var int ActiveTab; cpptext { // UObject interface void PostLoad(); void Serialize(FArchive& Ar); // InterpCurveEdSetup interface static FCurveEdInterface* GetCurveEdInterfacePointer(const FCurveEdEntry& Entry); void AddCurveToCurrentTab(UObject* InCurve, const FString& CurveName, const FColor& CurveColor, UBOOL bInColorCurve=false, UBOOL bInFloatingPointColor=false, UBOOL bInClamp=false, FLOAT InClampLow=0.f, FLOAT InClampHigh=0.f); void RemoveCurve(UObject* InCurve); void ReplaceCurve(UObject* RemoveCurve, UObject* AddCurve); void CreateNewTab(const FString& InTabName); void RemoveTab(const FString& InTabName); UBOOL ShowingCurve(UObject* InCurve); void ChangeCurveColor(UObject* InCurve, const FColor& CurveColor); void ChangeCurveName(UObject* InCurve, const FString& NewCurveName); void ResetTabs(); } defaultproperties { Tabs(0)=(TabName="Default",ViewStartInput=0.0,ViewEndInput=1.0,ViewStartOutput=-1.0,ViewEndOutput=1.0) }