/** * GeneratedMeshAreaLight - A light type that is created after a lighting build with Lightmass and handles mesh area light influence on dynamic objects. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class GeneratedMeshAreaLight extends SpotLight native(Light) notplaceable; defaultproperties { // Don't want these to be modified by users since they will all be regenerated on the next lighting build bEditable=false Begin Object Name=SpotLightComponent0 // By default only affect light environments LightingChannels=(BSP=FALSE,Static=FALSE,Dynamic=FALSE,CompositeDynamic=TRUE,bInitialized=TRUE) CastStaticShadows=FALSE End Object }