/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class DecalActorBase extends Actor implements(EditorLinkSelectionInterface) native(Decal) ClassGroup(Decals) abstract; var() editconst const DecalComponent Decal; cpptext { // UObject interface. virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); // AActor interface. virtual void PostEditMove(UBOOL bFinished); /** EditorLinkSelectionInterface */ virtual void LinkSelection(USelection* SelectedActors); virtual void UnLinkSelection(USelection* SelectedActors); /** * Function that gets called from within Map_Check to allow this actor to check itself * for any potential errors and register them with map check dialog. */ #if WITH_EDITOR virtual void EditorApplyScale(const FVector& DeltaScale, const FMatrix& ScaleMatrix, const FVector* PivotLocation, UBOOL bAltDown, UBOOL bShiftDown, UBOOL bCtrlDown); virtual void CheckForErrors(); #endif } defaultproperties { TickGroup=TG_DuringAsyncWork Begin Object Class=DecalComponent Name=NewDecalComponent DecalTransform=DecalTransform_OwnerAbsolute bStaticDecal=TRUE End Object Decal=NewDecalComponent Components.Add(NewDecalComponent) Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'EditorResources.S_DecalActorIcon' Scale=0.15 HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False SpriteCategoryName="Decals" End Object Components.Add(Sprite) Begin Object Class=ArrowComponent Name=ArrowComponent0 bTreatAsASprite=True HiddenGame=true SpriteCategoryName="Decals" End Object Components.Add(ArrowComponent0) bStatic=true bMovable=false }