/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKAnimBlendByDriving extends AnimNodeBlend native(Animation); cpptext { virtual void TickAnim(FLOAT DeltaSeconds); } /** Force an update of the driving state now. */ native function UpdateDrivingState(); defaultproperties { Children(0)=(Name="Not-Driving",Weight=1.0) Children(1)=(Name="Driving") bFixNumChildren=true }