//============================================================================= // KFWeap_SMG_P90 //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 11/20/2013 //============================================================================= class KFWeap_SMG_P90 extends KFWeap_SMGBase; defaultproperties { // Inventory InventorySize=5 GroupPriority=80 WeaponSelectTexture=Texture2D'WEP_UI_P90_TEX.UI_WeaponSelect_FNP90' // FOV MeshFOV=75 MeshIronSightFOV=55 PlayerIronSightFOV=75 // Zooming/Position IronSightPosition=(X=0.f,Y=0.f,Z=0.f) PlayerViewOffset=(X=19,Y=10,Z=-0.5) //Content PackageKey="P90" FirstPersonMeshName="wep_1p_p90_mesh.Wep_1stP_P90_Rig" FirstPersonAnimSetNames(0)="wep_1p_p90_anim.Wep_1stP_P90_Anim" PickupMeshName="wep_3p_p90_mesh.Wep_P90_Pickup" AttachmentArchetypeName="wep_p90_arch.Wep_P90_3P" MuzzleFlashTemplateName="wep_p90_arch.Wep_P90_MuzzleFlash" // Ammo MagazineCapacity[0]=50 SpareAmmoCapacity[0]=350 InitialSpareMags[0]=2 bCanBeReloaded=true bReloadFromMagazine=true // Recoil maxRecoilPitch=80 minRecoilPitch=65 maxRecoilYaw=60 minRecoilYaw=-60 RecoilRate=0.063 RecoilMaxYawLimit=400 RecoilMinYawLimit=65135 RecoilMaxPitchLimit=800 RecoilMinPitchLimit=65035 RecoilISMaxYawLimit=150 RecoilISMinYawLimit=65385 RecoilISMaxPitchLimit=350 RecoilISMinPitchLimit=65435 IronSightMeshFOVCompensationScale=1.5 // DEFAULT_FIREMODE FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletAuto' FiringStatesArray(DEFAULT_FIREMODE)=WeaponFiring WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_AssaultRifle' InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_P90' FireInterval(DEFAULT_FIREMODE)=+.07 // 900 RPM Spread(DEFAULT_FIREMODE)=0.015 InstantHitDamage(DEFAULT_FIREMODE)=30 FireOffset=(X=30,Y=4.5,Z=-5) // ALT_FIREMODE FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle' FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_AssaultRifle' InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_P90' FireInterval(ALTFIRE_FIREMODE)=+0.1 InstantHitDamage(ALTFIRE_FIREMODE)=30 Spread(ALTFIRE_FIREMODE)=0.015 // BASH_FIREMODE InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_P90' InstantHitDamage(BASH_FIREMODE)=25 // Fire Effects WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_P90.Play_P90_Fire_3P_Loop', FirstPersonCue=AkEvent'WW_WEP_P90.Play_P90_Fire_1P_Loop') WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_P90.Play_P90_Fire_3P_Single', FirstPersonCue=AkEvent'WW_WEP_P90.Play_P90_Fire_1P_Single') //@todo: add akevents when we have them WeaponDryFireSnd(DEFAULT_FIREMODE)=none WeaponDryFireSnd(ALTFIRE_FIREMODE)=none // Advanced (High RPM) Fire Effects bLoopingFireAnim(DEFAULT_FIREMODE)=true bLoopingFireSnd(DEFAULT_FIREMODE)=true WeaponFireLoopEndSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_P90.Play_P90_Fire_3P_EndLoop', FirstPersonCue=AkEvent'WW_WEP_P90.Play_P90_Fire_1P_EndLoop') SingleFireSoundIndex=ALTFIRE_FIREMODE // Attachments bHasIronSights=true bHasFlashlight=true AssociatedPerkClasses(0)=class'KFPerk_Swat' // Weapon Upgrade stat boosts //WeaponUpgrades[1]=(IncrementDamage=1.14f,IncrementWeight=1) //WeaponUpgrades[2]=(IncrementDamage=1.28f,IncrementWeight=2) WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.14f), (Stat=EWUS_Damage1, Scale=1.14f), (Stat=EWUS_Weight, Add=1))) WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.28f), (Stat=EWUS_Damage1, Scale=1.28f), (Stat=EWUS_Weight, Add=2))) }