class KFWeap_Minigun_Patriarch_Versus extends KFWeap_Minigun_Patriarch; /** Cached reference to pawn */ var KFPawn_ZedPatriarch_Versus MyPatPawn; simulated function PostBeginPlay() { super.PostBeginPlay(); if( Instigator != none ) { MyPatPawn = KFPawn_ZedPatriarch_Versus(Instigator); } } simulated function bool ShouldWeaponIgnoreStartFire() { return true; } DefaultProperties { Spread(DEFAULT_FIREMODE)=0.022 InstantHitDamage(DEFAULT_FIREMODE)=10.0 PlayerIronSightFOV=60 }