//============================================================================= // KFWeap_AssaultRifle_AR15 //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 8/8/2013 //============================================================================= class KFWeap_AssaultRifle_AR15 extends KFWeap_RifleBase; defaultproperties { // Shooting Animations FireSightedAnims[0]=Shoot_Iron FireSightedAnims[1]=Shoot_Iron2 FireSightedAnims[2]=Shoot_Iron3 // FOV MeshIronSightFOV=52 PlayerIronSightFOV=70 // Depth of field DOF_FG_FocalRadius=75 DOF_FG_MaxNearBlurSize=3.5 // Zooming/Position PlayerViewOffset=(X=9.0,Y=10,Z=-4) // Content PackageKey="AR15_9mm" FirstPersonMeshName="WEP_1P_AR15_9mm_MESH.Wep_1stP_AR15_9mm_Rig" FirstPersonAnimSetNames(0)="WEP_1P_AR15_9mm_ANIM.Wep_1stP_AR15_9mm_Anim" PickupMeshName="WEP_3P_AR15_9mm_MESH.Wep_AR15_Pickup" AttachmentArchetypeName="WEP_AR15_9mm_ARCH.Wep_AR15_9mm_3P" MuzzleFlashTemplateName="WEP_AR15_9mm_ARCH.Wep_AR15_9MM_MuzzleFlash" // Zooming/Position IronSightPosition=(X=7,Y=0,Z=0) // Ammo MagazineCapacity[0]=20 SpareAmmoCapacity[0]=240 InitialSpareMags[0]=6 bCanBeReloaded=true bReloadFromMagazine=true // Recoil maxRecoilPitch=225 minRecoilPitch=150 maxRecoilYaw=150 minRecoilYaw=-150 RecoilRate=0.085 RecoilMaxYawLimit=500 RecoilMinYawLimit=65035 RecoilMaxPitchLimit=900 RecoilMinPitchLimit=65035 RecoilISMaxYawLimit=75 RecoilISMinYawLimit=65460 RecoilISMaxPitchLimit=195 RecoilISMinPitchLimit=65460 RecoilViewRotationScale=0.25 IronSightMeshFOVCompensationScale=1.5 // Inventory / Grouping InventorySize=4 GroupPriority=25 WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_AR15' // DEFAULT_FIREMODE FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletBurst' FiringStatesArray(DEFAULT_FIREMODE)=WeaponBurstFiring WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pistol9mm' InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_AR15' FireInterval(DEFAULT_FIREMODE)=+0.12 InstantHitDamage(DEFAULT_FIREMODE)=30.0 //20 Spread(DEFAULT_FIREMODE)=0.01 FireOffset=(X=30,Y=4.5,Z=-4) BurstAmount=3 // ALT_FIREMODE FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle' FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_Pistol9mm' FireInterval(ALTFIRE_FIREMODE)=+0.12 // 500 RPM InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_AR15' InstantHitDamage(ALTFIRE_FIREMODE)=30.0 //20 Spread(ALTFIRE_FIREMODE)=0.01 // BASH_FIREMODE InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_AR15' InstantHitDamage(BASH_FIREMODE)=24 // Fire Effects WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_AR15.Play_WEP_SA_AR15_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_SA_AR15.Play_WEP_SA_AR15_Fire_1P') WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_AR15.Play_WEP_SA_AR15_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_SA_AR15.Play_WEP_SA_AR15_Fire_1P') WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_AR15.Play_WEP_SA_AR15_Handling_DryFire' WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_AR15.Play_WEP_SA_AR15_Handling_DryFire' // Attachments bHasIronSights=true bHasFlashlight=true AssociatedPerkClasses(0)=class'KFPerk_Commando' // Weapon Upgrade stat boosts //WeaponUpgrades[1]=(IncrementDamage=1.2f,IncrementWeight=1) //WeaponUpgrades[2]=(IncrementDamage=1.4f,IncrementWeight=2) //WeaponUpgrades[3]=(IncrementDamage=1.8f,IncrementWeight=3) //WeaponUpgrades[4]=(IncrementDamage=2.0f,IncrementWeight=4) WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.2f), (Stat=EWUS_Damage1, Scale=1.2f), (Stat=EWUS_Weight, Add=1))) WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f), (Stat=EWUS_Damage1, Scale=1.4f), (Stat=EWUS_Weight, Add=2))) WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.8f), (Stat=EWUS_Damage1, Scale=1.8f), (Stat=EWUS_Weight, Add=3))) WeaponUpgrades[4]=(Stats=((Stat=EWUS_Damage0, Scale=2.0f), (Stat=EWUS_Damage1, Scale=2.0f), (Stat=EWUS_Weight, Add=4))) }