//============================================================================= // KFTrigger_BloatKingGorge //============================================================================= // Spawned during gorge attack, triggers pawn to start checking on attached // pawns for whether or not they're are pullable. //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC //============================================================================= class KFTrigger_BloatKingGorge extends Trigger; var KFPawn_ZedBloatKing Bloat; event BaseChange() { Super.BaseChange(); Bloat = KFPawn_ZedBloatKing(Base); } event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal) { super.Touch(Other, OtherComp, HitLocation, HitNormal); } defaultproperties { bStatic=false bNoDelete=false bProjTarget=false Begin Object Name=CollisionCylinder CollisionRadius=700 CollisionHeight=120.0 End Object }