//============================================================================= // KFSeqAct_TriggerMapObjective //============================================================================= // Sequence action to allow a map to specifically set the active objective. //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC // - Dan Weiss //============================================================================= class KFSeqAct_TriggerMapObjective extends SequenceAction; var Actor Objective; event Activated() { local KFGameReplicationInfo KFGRI; if (KFInterface_MapObjective(Objective) != none) { KFGRI = KFGameReplicationInfo(GetWorldInfo().GRI); if (KFGRI != none) { if (InputLinks[0].bHasImpulse) { KFGRI.ActivateObjective(KFInterface_MapObjective(Objective)); } else if (InputLinks[1].bHasImpulse) { KFGRI.DeactivateObjective(); } } } } defaultproperties { ObjName="Activate Map Objective" ObjCategory="Killing Floor" InputLinks.Empty() InputLinks(0)=(LinkDesc="Activate") InputLinks(1)=(LinkDesc="Deactivate") VariableLinks.Empty() VariableLinks(0)=(ExpectedType=class'SeqVar_Object', LinkDesc="Objective", PropertyName=Objective) }