//============================================================================= // KFSeasonalEventStats_Fall2019 //============================================================================= // Tracks event-specific challenges/accomplishments for Fall 2019 //============================================================================= // Killing Floor 2 // Copyright (C) 2019 Tripwire Interactive LLC //============================================================================= class KFSeasonalEventStats_Fall2019 extends KFSeasonalEventStats; var transient private const int EndlessWaveRequired, ZedKillsRequired; private event Initialize(string MapName) { local string CapsMapName; CapsMapName = Caps(MapName); bObjectiveIsValidForMap[0] = 0; // Defeat any boss on Survival Hard or higher difficulty on Asylum bObjectiveIsValidForMap[1] = 0; // Complete wave 15 on Endless Hard or higher difficulty on Asylum bObjectiveIsValidForMap[2] = 0; // Complete the Weekly on Asylum bObjectiveIsValidForMap[3] = 0; // Kill 1500 Zeds on Asylum bObjectiveIsValidForMap[4] = 0; // Complete Nuked on Objective Hard or higher difficulty if (CapsMapName == "KF-ASHWOODASYLUM") { bObjectiveIsValidForMap[0] = 1; bObjectiveIsValidForMap[1] = 1; bObjectiveIsValidForMap[2] = 1; bObjectiveIsValidForMap[3] = 1; } else if (CapsMapName == "KF-NUKED") { bObjectiveIsValidForMap[4] = 1; } SetSeasonalEventStatsMax(0, 0, 0, ZedKillsRequired, 0); } private event GrantEventItems() { if (Outer.IsEventObjectiveComplete(0) && Outer.IsEventObjectiveComplete(1) && Outer.IsEventObjectiveComplete(2) && Outer.IsEventObjectiveComplete(3) && Outer.IsEventObjectiveComplete(4)) { GrantEventItem(7481); } } simulated event OnGameWon(class GameClass, int Difficulty, int GameLength, bool bCoOp) { // asylum survival hard or higher if (bObjectiveIsValidForMap[0] != 0) { if (GameClass == class'KFGameInfo_Survival' && Difficulty >= `DIFFICULTY_HARD) { FinishedObjective(SEI_Fall, 0); } } // asylum weekly if (bObjectiveIsValidForMap[2] != 0) { if (GameClass == class'KFGameInfo_WeeklySurvival') { FinishedObjective(SEI_Fall, 2); } } // nuked objective hard or higher if (bObjectiveIsValidForMap[4] != 0) { if (GameClass == class'KFGameInfo_Objective' && Difficulty >= `DIFFICULTY_HARD) { FinishedObjective(SEI_Fall, 4); } } } simulated function OnZedKilled(class MonsterClass, int Difficulty, class DT, bool bKiller) { if (bKiller == false) { return; } // kill 1500 zeds on asylum if (bObjectiveIsValidForMap[3] != 0) { IncrementSeasonalEventStat(3, 1); if (Outer.GetSeasonalEventStatValue(3) >= ZedKillsRequired) { FinishedObjective(SEI_Fall, 3); } } } simulated event OnWaveCompleted(class GameClass, int Difficulty, int WaveNum) { // asylum endless 15 hard or higher if (bObjectiveIsValidForMap[1] != 0) { if (WaveNum >= EndlessWaveRequired && GameClass == class'KFGameInfo_Endless' && Difficulty >= `DIFFICULTY_HARD) { FinishedObjective(SEI_Fall, 1); } } } defaultproperties { EndlessWaveRequired=15 ZedKillsRequired=1500 }