//============================================================================= // KFSM_Hans_GrenadeBarrage //============================================================================= // //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFSM_Hans_GrenadeBarrage extends KFSM_Hans_ThrowGrenade; function SpecialMoveStarted( bool bForced, name PrevMove ) { local KFPawn_ZedHansBase HansPawn; HansPawn = KFPawn_ZedHansBase(PawnOwner); if( HansPawn != none ) { HansPawn.PlayGrenadeDialog( true ); } super.SpecialMoveStarted( bForced, PrevMove ); } DefaultProperties { AnimName=Atk_NadeBarrage_V1 Handle=KFSM_Hans_GrenadeBarrage }