//============================================================================= // KFSM_Evade_Fear //============================================================================= // Handles playing fear variant evades. //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFSM_Evade_Fear extends KFSM_Evade; DefaultProperties { Handle=KFSM_Evade_Fear // --------------------------------------------- // Animations EvadeAnims(DIR_Forward)=(Anims=(EvadeFear_F_V1, EvadeFear_F_V2)) EvadeAnims(DIR_Backward)=(Anims=(EvadeFear_B_V1, EvadeFear_B_V2)) EvadeAnims(DIR_Left)=(Anims=(EvadeFear_L_V1, EvadeFear_L_V2)) EvadeAnims(DIR_Right)=(Anims=(EvadeFear_R_V1, EvadeFear_R_V2)) EvadeAnims(DIR_ForwardLeft)=(Anims=(EvadeFear_FL_V1, EvadeFear_FL_V2)) EvadeAnims(DIR_ForwardRight)=(Anims=(EvadeFear_FR_V1, EvadeFear_FR_V2)) EvadeAnims(DIR_BackwardLeft)=(Anims=(EvadeFear_BL_V1, EvadeFear_BL_V2)) EvadeAnims(DIR_BackwardRight)=(Anims=(EvadeFear_BR_V1, EvadeFear_BR_V2)) }