//============================================================================= // KFProj_FlashBangGrenade //============================================================================= // High Explosive Grenade projectile class //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC // - Chris "schneidezekk" Schneider //============================================================================= class KFProj_FlashBangGrenade extends KFProj_Grenade hidedropdown; simulated function PostBeginPlay() { super.PostBeginPlay(); // fuze starts at rest ClearTimer(nameof(ExplodeTimer)); } simulated event GrenadeIsAtRest() { super.GrenadeIsAtRest(); if (Role == ROLE_Authority) { SetTimer(FuseTime, false, 'ExplodeTimer'); } } defaultproperties { LandedTranslationOffset=(X=2) FuseTime=0.25 //0.5 ProjFlightTemplate=ParticleSystem'WEP_M84_EMIT.FX_M84_Grenade_Mesh' ExplosionActorClass=class'KFExplosionActor' WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_MK3_Grenade' // explosion Begin Object Class=KFGameExplosion Name=ExploTemplate0 Damage=125 //300 DamageRadius=700 //800 DamageFalloffExponent=2.f DamageDelay=0.f // Damage Effects MyDamageType=class'KFDT_Explosive_FlashBangGrenade' KnockDownStrength=0 FractureMeshRadius=200.0 FracturePartVel=500.0 ExplosionEffects=KFImpactEffectInfo'WEP_M84_ARCH.M84_Explosion' ExplosionSound=AkEvent'WW_WEP_EXP_Grenade_Frag.Play_WEP_Flashbang' // Dynamic Light ExploLight=ExplosionPointLight ExploLightStartFadeOutTime=0.0 ExploLightFadeOutTime=0.2 // Camera Shake CamShake=CameraShake'FX_CameraShake_Arch.Grenades.Default_Grenade' CamShakeInnerRadius=200 CamShakeOuterRadius=900 CamShakeFalloff=1.5f bOrientCameraShakeTowardsEpicenter=true End Object ExplosionTemplate=ExploTemplate0 // Temporary effect (5.14.14) ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01' AssociatedPerkClass=class'KFPerk_SWAT' }