//============================================================================= // KFProj_DynamiteGrenade //============================================================================= // Dynamite projectile class //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson and Jeff Robinson //============================================================================= class KFProj_DynamiteGrenade_Mini extends KFProj_DynamiteGrenade hidedropdown; defaultproperties { bWarnAIWhenFired=true LandedTranslationOffset=(X=-8) FuseTime=3.0 DampenFactor=0.200000 DampenFactorParallel=0.300000 Speed=4000 MaxSpeed=4000 TerminalVelocity=4000 TossZ=150 ProjFlightTemplate = ParticleSystem'WEP_3P_M79_EMIT.FX_M79_40mm_Projectile' ProjFlightTemplateZedTime = ParticleSystem'WEP_3P_M79_EMIT.FX_M79_40mm_Projectile_ZEDTIME' ExplosionActorClass=class'KFExplosionActor' WeaponSelectTexture=Texture2D'wep_ui_dynamite_tex.UI_WeaponSelect_Dynamite' AltExploEffects=KFImpactEffectInfo'WEP_Dynamite_ARCH.Dynamite_Explosion_Concussive_Force' // explosion Begin Object Class=KFGameExplosion Name=ExploTemplate0 Damage=150 //400 DamageRadius=200 //900 DamageFalloffExponent=2 //3 DamageDelay=0.f // Damage Effects MyDamageType=class'KFDT_Explosive_DynamiteGrenade' KnockDownStrength=0 FractureMeshRadius=200.0 FracturePartVel=500.0 ExplosionEffects=KFImpactEffectInfo'WEP_Dynamite_ARCH.Dynamite_Explosion' ExplosionSound=AkEvent'WW_WEP_EXP_Dynamite.Play_WEP_EXP_Dynamite_Explosion' // Dynamic Light ExploLight=ExplosionPointLight ExploLightStartFadeOutTime=0.0 ExploLightFadeOutTime=0.2 // Camera Shake CamShake=CameraShake'FX_CameraShake_Arch.Grenades.Default_Grenade' CamShakeInnerRadius=100 CamShakeOuterRadius=450 CamShakeFalloff=1.5f bOrientCameraShakeTowardsEpicenter=true End Object ExplosionTemplate=ExploTemplate0 // Temporary effect (5.14.14) ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01' GlassShatterType=FMGS_ShatterNone FuseEvent=AkEvent'WW_WEP_EXP_Dynamite.Play_WEP_EXP_Dynamite_Fuse_LP' AssociatedPerkClass=class'KFPerk_Demolitionist' }