//============================================================================= // KFPickupFactory_ItemDefault //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 4/1/2014 //============================================================================= class KFPickupFactory_ItemDefault extends KFPickupFactory_Item; defaultproperties { // These are the default weapons to load into an item pickup factory, more can be added on the object // Weapons in this list are always loaded into memory if this actor exists in the map ItemPickups.Add((ItemClass=class'KFInventory_Armor')) ItemPickups.Add((ItemClass=class'KFWeap_AssaultRifle_AR15')) ItemPickups.Add((ItemClass=class'KFWeap_Shotgun_MB500')) ItemPickups.Add((ItemClass=class'KFWeap_Blunt_Crovel')) ItemPickups.Add((ItemClass=class'KFWeap_Pistol_9mm')) ItemPickups.Add((ItemClass=class'KFWeap_Revolver_Rem1858')) ItemPickups.Add((ItemClass=class'KFWeap_Rifle_Winchester1894')) ItemPickups.Add((ItemClass=class'KFWeap_Pistol_Medic')) ItemPickups.Add((ItemClass=class'KFWeap_SMG_MP7')) }