//============================================================================= // KFMeleeHelperWeaponBlastBrawlers //============================================================================= // Manages melee attack related functionality for 1st person weapons //============================================================================= // Killing Floor 2 // Copyright (C) 2021 Tripwire Interactive LLC //============================================================================= class KFMeleeHelperWeaponBlastBrawlers extends KFMeleeHelperWeapon config(Game); event InitWorldTraceForHitboxCollision() { local KFWeap_HRG_BlastBrawlers BlastBrawlers; BlastBrawlers = KFWeap_HRG_BlastBrawlers(Instigator.Weapon); if (BlastBrawlers != none) { BlastBrawlers.Shoot(); } super.InitWorldTraceForHitboxCollision(); } simulated function InitAttackSequence(EPawnOctant NewAtkDir, EMeleeAttackType NewAtkType) { super.InitAttackSequence(NewAtkDir, NewAtkType); NextAttackType = NewAtkType; } defaultproperties { }