//============================================================================= // KFMedicWeaponComponent_HRGIncision //============================================================================= //============================================================================= // Killing Floor 2 // Copyright (C) 2019 Tripwire Interactive LLC //============================================================================= class KFMedicWeaponComponent_HRGIncision extends KFMedicWeaponComponent; simulated function name GetWeaponFireAnim() { return KFW.GetWeaponFireAnim(DEFAULT_FIREMODE); } defaultproperties { bRechargeHealAmmo=true HealingDartAmmo=100 HealAmount=40 HealFullRechargeSeconds=10 HealDartShotWeakZedGrabCooldown=0.5 DartMaxRecoilPitch=250 DartMinRecoilPitch=200 DartMaxRecoilYaw=100 DartMinRecoilYaw=-100 DartFireSnd={( DefaultCue=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_Fire_1P')} HealingDartWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Default_Recoil' HealingDartDamageType=class'KFDT_Healing' OpticsUIClass=class'KFGFxWorld_MedicOptics' }