//============================================================================= // KFMGVolume_SwingHit //============================================================================= // Volume for the swing minigame. Does some shenanigans above our normal // systems to throw both a ragdolled Zed, as well as human momentum. // // Note: Maintained class after rename/refactor to avoid needing to update // the Tragic Kingdom functionality. //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC // Dan Weiss //============================================================================= class KFMGVolume_SwingHit extends KFVolume_RagdollThrow placeable; defaultproperties { bFixedThrowVector=false }