//============================================================================= // KFMGVolume_DoshToss //============================================================================= // Volume to sit inside the dosh game bounds. On touch w/ an appropriate // dropped pickup, the pickup will be flagged to run the rigid body sim on // client only. //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC // - Dan Weiss //============================================================================= class KFMGVolume_DoshToss extends Volume placeable; event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal) { super.Touch(Other, OtherComp, HitLocation, HitNormal); if (Role == ROLE_Authority && KFDroppedPickup(Other) != none) { KFDroppedPickup(Other).DisableAuthorityRBSim(); } }