//============================================================================= // KFGoreJoint_Spine1 //============================================================================= // Preset for Spine1 gore joint //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Sakib Saikia 6/6/2014 //============================================================================= class KFGoreJoint_Spine1 extends KFGoreJointInfo; defaultproperties { //---------------- Joint Name --------------------------------- HitBoneName=Spine1 //---------------- Primary Dismemberment ---------------------- BloodJets(0)={( ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_Spine_Jet_01' )} BloodTrails(0)={( ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail' )} BloodMICParamName=(abdomen) //---------------- Auxiliary Dismemberment -------------------- BoneShrinkGore (0)={( ConstrainToDamageGroups=(DGT_Shotgun), PartialBreakBones=( (BoneName=Gore_Abdomen, BloodMICParamName=(abdomen))) )} HitExplosionGore(0)={( ConstrainToDamageGroups=(DGT_Shotgun,DGT_Explosive), BreakBones=( (BoneName=LeftShoulder, BloodTrails=((ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail')), BloodMICParamName=(VerticleSlice)), (BoneName=Gore_Abdomen, BloodTrails=((ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail')), BloodMICParamName=(abdomen))) )} DependentBreakGore(0)={(ConstrainToDamageGroups=(DGT_MeleeSlash), DependentBones=( (BoneName=Gore_Abdomen, BloodTrails=((ParticleSystemTemplate=ParticleSystem'FX_Gore_EMIT.FX_CH_Blood_Dismemberment_Trail')), BloodMICParamName=(abdomen))) )} }