//============================================================================= // KFExplosion_Molotov //============================================================================= // Used by projectiles and kismet to spawn an explosion //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Jeff Robinson //============================================================================= class KFExplosion_Molotov extends KFExplosionActorLingering; /** Replacement particles to play when hitting surfaces at different angles */ var() ParticleSystem LoopingParticleEffectCeiling; var() ParticleSystem LoopingParticleEffectWall; DefaultProperties { Interval=0.5 MaxTime=10 bDoFullDamage=true LoopingParticleEffect=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_ground_fire_01' LoopingParticleEffectCeiling=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_Grenade_Spread_Ceiling_01' LoopingParticleEffectWall=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_Grenade_Spread_Wall_01' LoopStartEvent=AkEvent'WW_WEP_SA_Flamethrower.Play_WEP_SA_Flamethrower_Residual_Fire_Loop' LoopStopEvent=AkEvent'WW_WEP_SA_Flamethrower.Stop_WEP_SA_Flamethrower_Residual_Fire_Loop' }