//============================================================================= // KFExplosion_HRG_Warthog //============================================================================= // Killing Floor 2 // Copyright (C) 2023 Tripwire Interactive LLC //============================================================================= class KFExplosion_HRG_Warthog extends KFExplosionActor; var private int HealingValue; // Disable Knockdown for friendlies protected function bool KnockdownPawn(BaseAiPawn Victim, float DistFromExplosion) { if (Victim.GetTeamNum() != Instigator.GetTeamNum()) { return Super.KnockdownPawn(Victim, DistFromExplosion); } return false; } // Disable Stumble for friendlies protected function bool StumblePawn(BaseAiPawn Victim, float DistFromExplosion) { if (Victim.GetTeamNum() != Instigator.GetTeamNum()) { return Super.StumblePawn(Victim, DistFromExplosion); } return false; } DefaultProperties { }