//============================================================================= // KFDynamicPhysicsVolume //============================================================================= // Replacement for DynamicPhysicsVolume extended from our KFPhysicsVolume. //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC // Dan Weiss //============================================================================= class KFDynamicPhysicsVolume extends KFPhysicsVolume showcategories(Movement) placeable; /** Is the volume enabled by default? */ var() bool bEnabled; /** * Overriden to set the default collision state. */ simulated event PostBeginPlay() { Super.PostBeginPlay(); SetCollision(bEnabled, bBlockActors); } defaultproperties { Physics=PHYS_Interpolating bStatic=false bAlwaysRelevant=true bReplicateMovement=true bOnlyDirtyReplication=true RemoteRole=ROLE_None bColored=true BrushColor=(R=100,G=255,B=255,A=255) bEnabled=true }