//============================================================================= // KFDT_Slashing_ScytheLongAlt //============================================================================= // Killing Floor 2 // Copyright (C) 2022 Tripwire Interactive LLC //============================================================================= class KFDT_Slashing_ScytheLongAlt extends KFDT_Slashing_ZweihanderHeavy abstract hidedropdown; defaultproperties { KDamageImpulse=3600 //1600 KDeathUpKick=400 //200 KDeathVel=750 //500 KnockdownPower=50 StunPower=0 StumblePower=200 MeleeHitPower=100 // Obliteration GoreDamageGroup = DGT_Explosive RadialDamageImpulse = 8000.f // This controls how much impulse is applied to gibs when exploding bUseHitLocationForGibImpulses = true // This will make the impulse origin where the victim was hit for directional gibs bPointImpulseTowardsOrigin = true // This creates an impulse direction aligned along hitlocation and pawn location -- this will push all gibs in the same direction ImpulseOriginScale = 100.f // Higher means more directional gibbing, lower means more outward (and upward) gibbing ImpulseOriginLift = 150.f MaxObliterationGibs = 12 // Maximum number of gibs that can be spawned by obliteration, 0=MAX bCanGib = true bCanObliterate = true ObliterationHealthThreshold = 0 ObliterationDamageThreshold = 100 WeaponDef=class'KFWeapDef_Scythe' ModifierPerkList(0)=class'KFPerk_Berserker' }