//============================================================================= // KFDT_Explosive_Thermite //============================================================================= // Explosive damage type for the Seal Squeal //============================================================================= // Killing Floor 2 // Copyright (C) 2021 Tripwire Interactive LLC //============================================================================= class KFDT_Explosive_Thermite extends KFDT_Fire abstract hidedropdown; // Damage type to use for the burning damage over time var class BurnDamageType; /** Called when damage is dealt to apply additional damage type (e.g. Damage Over Time) */ static function ApplySecondaryDamage( KFPawn Victim, int DamageTaken, optional Controller InstigatedBy ) { // Overriden to specific a different damage type to do the burn damage over // time. We do this so we don't get shotgun pellet impact sounds/fx during // the DOT burning. if ( default.BurnDamageType.default.DoT_Type != DOT_None ) { Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, default.BurnDamageType); } } defaultproperties { bShouldSpawnPersistentBlood = true // physics impact RadialDamageImpulse = 2000 GibImpulseScale = 0.15 KDeathUpKick = 1000 KDeathVel = 300 KnockdownPower = 0 BurnPower = 50 StumblePower = 200 BurnDamageType=class'KFDT_Fire_ThermiteExplosionDoT' //Perk ModifierPerkList(0) = class'KFPerk_Firebug' WeaponDef = class'KFWeapDef_ThermiteBore' }