//============================================================================= // KFDT_Bludgeon_MaceAndShield_ShieldLight //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFDT_Bludgeon_MaceAndShield_ShieldLight extends KFDT_Bludgeon_MaceAndShield abstract hidedropdown; defaultproperties { EffectGroup=FXG_ShieldBash //Shield Attack KDamageImpulse=3500 //1500 //6000 KDeathUpKick=700 //0 //1000 KDeathVel=375 //375 KnockdownPower=100 StunPower=0 StumblePower=400 MeleeHitPower=100 // Obliteration GoreDamageGroup=DGT_Explosive RadialDamageImpulse=6000.f // This controls how much impulse is applied to gibs when exploding bUseHitLocationForGibImpulses=true // This will make the impulse origin where the victim was hit for directional gibs MaxObliterationGibs=12 // Maximum number of gibs that can be spawned by obliteration, 0=MAX bCanGib=true bCanObliterate=true ObliterationHealthThreshold=-30 ObliterationDamageThreshold=50 WeaponDef=class'KFWeapDef_MaceAndShield' ModifierPerkList(0)=class'KFPerk_Berserker' }