//============================================================================= // KFDT_Bludgeon_MaceAndShield_ShieldHeavy //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFDT_Bludgeon_MaceAndShield_ShieldHeavy extends KFDT_Bludgeon_MaceAndShield abstract hidedropdown; defaultproperties { EffectGroup=FXG_ShieldBash //Shield Attack KDamageImpulse=4000 //1500 //7000 KDeathUpKick=700 //0 KDeathVel=375 //375 KnockdownPower=100 StunPower=0 StumblePower=450 //150 MeleeHitPower=100 // Obliteration GoreDamageGroup=DGT_Explosive RadialDamageImpulse=8000.f // This controls how much impulse is applied to gibs when exploding bUseHitLocationForGibImpulses=true // This will make the impulse origin where the victim was hit for directional gibs MaxObliterationGibs=12 // Maximum number of gibs that can be spawned by obliteration, 0=MAX bCanGib=true bCanObliterate=true ObliterationHealthThreshold=-10 ObliterationDamageThreshold=80 WeaponDef=class'KFWeapDef_MaceAndShield' ModifierPerkList(0)=class'KFPerk_Berserker' }