//============================================================================= // KFDT_Blast_HRG_CranialPopper //============================================================================= // Damage caused by the cranial popper alternate fire //============================================================================= // Killing Floor 2 // Copyright (C) 2021 Tripwire Interactive LLC //============================================================================= class KFDT_Blast_HRG_CranialPopper extends KFDT_Ballistic_Rifle abstract hidedropdown; static simulated function bool CanDismemberHitZone( name InHitZoneName ) { switch ( InHitZoneName ) { case 'head': return false; //true to dismember } return false; } /** * Allows the damage type to customize exactly which hit zones it can dismember while the zed is alive */ //static simulated function bool CanDismemberHitZoneWhileAlive(name InHitZoneName) //{ // switch ( InHitZoneName ) // { // case 'head': // return true; // } // // return false; //} DefaultProperties { // This weapon uses radial impulses RadialDamageImpulse=1500 KDamageImpulse=0 KDeathUpKick=500.0 KDeathVel=300 // unreal physics momentum bExtraMomentumZ=True KnockdownPower=0 StunPower=250 StumblePower=0 GunHitPower=0 MeleeHitPower=0 EMPPower=0 //bCanObliterate=true //ObliterationHealthThreshold=-75 //ObliterationDamageThreshold=100 bCanGib=true GoreDamageGroup=DGT_Obliteration WeaponDef=class'KFWeapDef_HRG_CranialPopper' ModifierPerkList(0)=class'KFPerk_Sharpshooter' }