//============================================================================= // KFDT_Ballistic_MB500 //============================================================================= // Ballistic damage with light impact energy, but stronger hit reactions //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFDT_Ballistic_MB500 extends KFDT_Ballistic_Shotgun abstract hidedropdown; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { if( super.CanDismemberHitZone( InHitZoneName ) ) { return true; } switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': case 'chest': case 'heart': return true; } return false; } defaultproperties { BloodSpread=0.4 BloodScale=0.6 KDamageImpulse=900 KDeathUpKick=-500 KDeathVel=350 //KDamageImpulse=350 //KDeathUpKick=120 //KDeathVel=10 KnockdownPower=0 StumblePower=10 GunHitPower=0 WeaponDef=class'KFWeapDef_MB500' }