//============================================================================= // KFDT_Ballistic_HRGIncisionHurt //============================================================================= //============================================================================= // Killing Floor 2 // Copyright (C) 2019 Tripwire Interactive LLC //============================================================================= class KFDT_Ballistic_HRGIncisionHurt extends KFDT_Ballistic_Rifle abstract; /** Allows the damage type to map a hit zone to a different bone for dismemberment purposes. */ static simulated function GetBoneToDismember(KFPawn_Monster InPawn, vector HitDirection, name InHitZoneName, out name OutBoneName) { local KFCharacterInfo_Monster MonsterInfo; MonsterInfo = InPawn.GetCharacterMonsterInfo(); if ( MonsterInfo != none ) { // Randomly pick the left or right shoulder to dismember if( InHitZoneName == 'chest') { OutBoneName = Rand(2) == 0 ? MonsterInfo.SpecialMeleeDismemberment.LeftShoulderBoneName : MonsterInfo.SpecialMeleeDismemberment.RightShoulderBoneName; } } } /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': case 'chest': case 'heart': return true; } return false; } defaultproperties { GoreDamageGroup=DGT_Shotgun KDamageImpulse=7500 KDeathUpKick=2500 KDeathVel=500 EMPPower=50 StumblePower=400 GunHitPower=300 MeleeHitPower=100 WeaponDef=class'KFWeapDef_HRGIncision' ModifierPerkList(0)=class'KFPerk_FieldMedic' EffectGroup=FXG_Electricity }