//============================================================================= // KFDT_Ballistic_Assault_Medic //============================================================================= // Damage type for the Medic Assault Rifle Bullets //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // John "Ramm-Jaeger" Gibson //============================================================================= class KFDT_Ballistic_Assault_Medic extends KFDT_Ballistic_AssaultRifle abstract hidedropdown; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { if( super.CanDismemberHitZone( InHitZoneName ) ) { return true; } switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': return true; } return false; } defaultproperties { KDamageImpulse=1000 KDeathUpKick=-200 KDeathVel=135 StumblePower=25 GunHitPower=45 WeaponDef=class'KFWeapDef_MedicRifle' //Perk ModifierPerkList(0)=class'KFPerk_FieldMedic' ModifierPerkList(1)=class'KFPerk_Commando' }