//============================================================================= // KFAIController_ZedScrake //============================================================================= // //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFAIController_ZedScrake extends KFAIController_Monster; function bool AmIAllowedToSuicideWhenStuck() { return false; } /** Timer function called during latent moves that determines whether NPC should sprint or stop sprinting */ function bool ShouldSprint() { if( MyKFPawn == none || (Enemy == none && DoorEnemy == none) || !MyKFPawn.IsAliveAndWell() || !Enemy.IsAliveAndWell() ) { return false; } if( MyKFPawn.bIsEnraged ) { return true; } return false; } /** Called from KFPawn_Monster::SetSprinting() */ function bool CanSetSprinting( bool bNewSprintStatus ) { return !bNewSprintStatus || MyKFPawn.bIsEnraged; } /** Frustration mode should not change sprint settings on Scrake */ function UpdateSprintFrustration( optional byte bForceFrustrationState=255 ) { } function bool CanEvadeGrenade() { if(MyKFPawn == none || MyKFPawn.bIsSprinting) { return false; } return super.CanEvadeGrenade(); } function bool CanAttackDestructibles() { return !MyKFPawn.bIsEnraged && super.CanAttackDestructibles(); } DefaultProperties { bCanTeleportCloser=false EvadeGrenadeChance=0.75f TeleportCooldown=10.0 HiddenRelocateTeleportThreshold=7.0 FrustrationThreshold=0 FrustrationDelay=5.0 LowIntensityAttackCooldown=5.0 // Rage run over warning bUseRunOverWarning=true MinRunOverSpeed=270.f MinRunOverWarningAim=0.85f // --------------------------------------------- // Danger Evasion Settings DangerEvadeSettings.Empty //Aim Blocks DangerEvadeSettings(0)={(ClassName="KFWeap_Rifle_Winchester1894", Cooldowns=(0.5, 0.4, 0.3, 0.2), // Normal, Hard, Suicidal, HoE BlockChances=(0.1, 0.2, 0.7, 0.85))} DangerEvadeSettings(1)={(ClassName="KFWeap_Bow_Crossbow", Cooldowns=(0.5, 0.4, 0.3, 0.2), // Normal, Hard, Suicidal, HoE BlockChances=(0.1, 0.2, 0.7, 0.85))} DangerEvadeSettings(2)={(ClassName="KFWeap_Rifle_M14EBR", Cooldowns=(0.5, 0.4, 0.3, 0.2), // Normal, Hard, Suicidal, HoE BlockChances=(0.1, 0.2, 0.7, 0.85))} DangerEvadeSettings(3)={(ClassName="KFWeap_Rifle_RailGun", Cooldowns=(0.5, 0.4, 0.3, 0.2), // Normal, Hard, Suicidal, HoE BlockChances=(0.1, 0.2, 0.7, 0.85))} DangerEvadeSettings(4)={(ClassName="KFWeap_Bow_CompoundBow", Cooldowns=(0.5, 0.4, 0.3, 0.2), // Normal, Hard, Suicidal, HoE BlockChances=(0.1, 0.2, 0.7, 0.85))} }