//============================================================================= // KFAffliction_Shrink //============================================================================= //============================================================================= // Killing Floor 2 // Copyright (C) 2022 Tripwire Interactive LLC //============================================================================= class KFAffliction_Shrink extends KFAfflictionAdvanced; var() float ScaleOnMaxEffect; var() float EffectAppliedByStack; var() float MaxEffectDamageValue; var() float ApplyEffectVel; var() float RemoveEffectVel; var() float StackDamageModifier; var() byte MaxEffect; var transient float CurrentEffect; var transient float CurrentEffectApplied; var transient KFPlayerController Instigator; var transient bool bIsTinyTerrorMode; var transient bool AlreadyCached; var transient float CachedBodyScaleChangePerSecond; var transient float CachedBodyScale; function Init(KFPawn P, EAfflictionType Type, KFPerk InstigatorPerk) { local KFGameReplicationInfo KFGRI; Super.Init(P, Type, InstigatorPerk); if (InstigatorPerk != none) { Instigator = InstigatorPerk.OwnerPC; } if (AlreadyCached == false) { // (see KFPawn_ZedMatriarch.uc) // There are some systems directly calling Init again without letting the Affliction Manager know // That is a hack, but we can't improve it at this stage, so catch that here only once AlreadyCached = true; CachedBodyScaleChangePerSecond = P.BodyScaleChangePerSecond; CachedBodyScale = P.Mesh.Scale; } KFGRI = KFGameReplicationInfo(P.WorldInfo.GRI); if (KFGRI != none && KFGRI.bIsWeeklyMode) { bIsTinyTerrorMode = KFGRI.CurrentWeeklyIndex == 2; } } function Activate(KFPerk InstigatorPerk, optional class DamageType = none) { local float StackModifier; if (bIsTinyTerrorMode) { return; } if (CurrentEffect < MaxEffect) { Super.Activate(InstigatorPerk, DamageType); StackModifier = 1.0f; if (KFPawn_Monster(PawnOwner) != none) { StackModifier = KFPawn_Monster(PawnOwner).ShrinkEffectModifier; } // Allow body to shrink visually faster if (StackModifier >= 1.0f) { PawnOwner.BodyScaleChangePerSecond = CachedBodyScaleChangePerSecond * StackModifier; PawnOwner.bNetDirty = true; } CurrentEffect += EffectAppliedByStack * StackModifier; } if (CurrentEffectApplied >= MaxEffect) { CurrentEffectApplied = MaxEffect; KillOwner(); } } event Tick(float DeltaTime) { if ( PawnOwner.bPlayedDeath ) { CurrentStrength= 0.0f; super.Deactivate(); return; } if (CurrentEffectApplied != CurrentEffect) { if (CurrentEffectApplied < CurrentEffect) { CurrentEffectApplied = FMin(CurrentEffectApplied + DeltaTime * ApplyEffectVel * KFPawn_Monster(PawnOwner).ShrinkEffectModifier, CurrentEffect); } else { CurrentEffectApplied = CurrentEffectApplied - DeltaTime * RemoveEffectVel; } CurrentEffectApplied = FMax(CurrentEffectApplied, 0.f); CurrentEffectApplied = FMin(CurrentEffectApplied, MaxEffect); // It goes from the Cached Body Scale to CachedBodyScale - 0.5 at 100% affliction PawnOwner.IntendedBodyScale = CachedBodyScale - ((CurrentEffectApplied/MaxEffect) * (1.0f - ScaleOnMaxEffect)); } if (CurrentStrength <= 0.0f) { CurrentEffect = 0; CurrentStrength = 0.1f; if (CurrentEffectApplied <= 0.0f) { CurrentStrength = 0.0f; PawnOwner.BodyScaleChangePerSecond = CachedBodyScaleChangePerSecond; PawnOwner.bNetDirty = true; super.Deactivate(); } } } function float GetDamageTakenModifier() { return MaxEffectDamageValue * (CurrentEffect/MaxEffect); } function KillOwner() { local KFPawn_Monster KFPM; KFPM = KFPawn_Monster(PawnOwner); if (KFPM == none) { return; } KFPM.BodyScaleChangePerSecond = CachedBodyScaleChangePerSecond; KFPM.bNetDirty = true; if (!KFPM.bCanBeKilledByShrinking) { return; } KFPM.bUseExplosiveDeath = true; KFPM.TakeDamage(9999, Instigator, KFPM.Location, vect(0,0,0), class'KFDT_ShrinkDeath',, Instigator.Pawn.Weapon); } defaultproperties { DissipationRate=200 //20 bNeedsTick=true MaxEffect=10.f; ScaleOnMaxEffect=0.5f EffectAppliedByStack=1.0f ApplyEffectVel=100.0f // % per second RemoveEffectVel=0.25f // % per second CurrentEffect=0.0f CurrentEffectApplied=0.0f MaxEffectDamageValue=1.0f AlreadyCached = false }