/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_MobileRawInput extends SequenceEvent native; cpptext { /** * Handle a touch event coming from the device. * * @param Originator is a reference to the PC that caused the input * @param Handle the id of the touch * @param Type What type of event is this * @param TouchpadIndex The touchpad this touch came from * @param TouchLocation Where the touch occurred * @param DeviceTimestamp Input event timestamp from the device */ virtual void InputTouch(APlayerController* Originator, UINT Handle, UINT TouchpadIndex, BYTE Type, FVector2D TouchLocation, DOUBLE DeviceTimestamp); } /** Holds the index in to the multi-touch array that we wish to manage. */ var(Mobile) int TouchIndex; var(Mobile) int TouchpadIndex; var float TouchLocationX; var float TouchLocationY; var float TimeStamp; /** * Whenever a SeqEvent_MobileBase sequence is created, it needs to find the PlayerInput that is assoicated with it and * add it'self to the list of Kismet sequences looking for input */ event RegisterEvent() { local WorldInfo WI; local GamePlayerController GPC; local MobilePlayerInput MPI; // Use the WorldInfo to find the current local player. TODO: Add support for specifying which Player to use via Kismet WI = class'WorldInfo'.static.GetWorldInfo(); if (WI != none) { foreach WI.LocalPlayerControllers(class'GamePlayerController', GPC) { MPI = MobilePlayerInput(GPC.PlayerInput); if (MPI != none) { MPI.AddKismetRawInputEventHandler(self); break; } } } } defaultproperties { ObjName="Mobile Raw Input Access [Old]" ObjCategory="Input" MaxTriggerCount=0 OutputLinks(0)=(LinkDesc="Touch Begin") OutputLinks(1)=(LinkDesc="Touch Update") OutputLinks(2)=(LinkDesc="Touch End") OutputLinks(3)=(LinkDesc="Touch Cancel") VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Touch Location X",bWriteable=false,PropertyName=TouchLocationX) VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Touch Location Y",bWriteable=false,PropertyName=TouchLocationY) VariableLinks(2)=(ExpectedType=class'SeqVar_Float',LinkDesc="Timestamp",bWriteable=false,PropertyName=Timestamp) }