/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_MobileAddInputZones extends SequenceAction native; cpptext { void Activated(); }; /** Name for this zone, it will be used in Kismet zone input events */ var() name ZoneName; /** All the details needed to set up a zone */ var() editinline MobileInputZone NewZone; defaultproperties { ObjName="Add Input Zone" ObjCategory="Mobile" InputLinks(0)=(LinkDesc="In") OutputLinks(0)=(LinkDesc="Out") VariableLinks.Empty }